MastercardSales App

Turning a demo app into a sales weapon

Reimagined Mastercard's internal Sales Demo App for 2,000+ reps, reducing friction in the pitch flow and increasing close rates through smarter content surfacing and targeted UX research.

RoleProduct Design Intern
TimelineSummer 2021 · 10 weeks
ToolsMural · Sketch · Adobe Analytics
TeamSteve Boldt · Shawn Weston
PartnerBank app overview screens
0k+internal sales reps as target users
0research and design phases
0distinct pain points resolved at launch
01. Problem

A powerful tool nobody knew how to use

PartnerBank, Mastercard's internal sales demo app, had launched two years prior but wasn't being used effectively. Sales reps, marketers, and analysts had the tool but lacked the confidence and knowledge to leverage it in real pitches. As new Mastercard products launched, the gap widened. The challenge: how do you make a demo app a genuine sales weapon?

Evaluation of the Sales Demo App, existing screens at project start
02. Process

Research before pixels

I applied a four-stage research-first process, evaluating the current state before forming any hypotheses, then rigorously synthesising findings before jumping to solutions.

Step 01

Evaluation

Understood the Sales Demo App (PartnerBank) purpose, analysed real-time Adobe Analytics data, and performed an independent heuristic evaluation to identify friction before talking to a single user.

Step 02

Identifying & Brainstorming

Used Mural to map observations from analytics using WHO / WHAT / WHERE / WHY / HOW frameworks. Drafted and iterated a survey through multiple versions before distribution.

Step 03

Research & Synthesis

Conducted interviews with global respondents, scripts customised per person based on their survey answers. Synthesised findings into problem statements, user personas, and a prioritised pain point list.

Step 04

Ideation

Designed solutions that addressed each pain point, from a four-phase educational workshop model to targeted feature copy changes that made the app's purpose immediately clear.

What don't we know that we want to know?
Bill Pay, is that the easiest way to do it? Could it be more direct?
How many people are customizing the dashboard, why or why not?
How many people are putting in name and profile?
First impressions?
How often do you use it? Why don't you use it more?
How many watch the tutorials?
How have your views of the app changed, or not changed, how you pitch?
What specific products are you focusing on? Which have you demo'd and how often?
How easy or hard is card controls (card settings)?
What does click to pay push provisioning mean?
Are you using it for pitches remotely or in conversations?
Is text too small?
How often do you reset app? Or do you know that you can?
Do the products meet the expectations you have for that product?
Has the app helped your team? If so, in what way?
Product people: how has this app changed your process or your job?
Key
Open Ended
Multiple Choice
Rating Scale
Demographic
What is your name?
What is your job title/role?
What is your department? (Marketing, Sales, Product)
Female / Male / Non-binary / Transgender / other
NAM · EUR · LAC · AP · MEA
Overall App Experience
0 = being extremely difficult, 10 = being extremely easy, how easy is the app?
Elaborate on your rating
How often do you use the app?
How easy is it to find consumer controls?
How often do you reset the app?
How frequently do you use 'Show Money' feature?
Survey displayed on mobile device

From survey to conversation

The survey was distributed to 11 global respondents. Each interview script was customized based on their individual survey answers, ensuring every conversation went deeper on the friction they personally experienced, rather than running through the same generic list.

03. Research Findings

Three pain points, three directions

After interviewing users across global regions, each conversation tailored to their individual survey responses, three clear pain points emerged.

Regional limitations

"Companies already having pre-existing technology beyond the sales demo app."

The app's utility was region-specific. Some clients already had more advanced systems, making the standard demo irrelevant without customisation.

Virtual work gap

"Would be useful if you're with someone face-to-face… I don't know how to share it virtually."

The app was designed for in-person demos. The shift to remote work created a fundamental use-case gap that wasn't addressed.

Confidence & knowledge gaps

"For it to be more helpful, I wish I could understand the product segments to present with customers."

Reps had the app but not enough product knowledge to demo confidently. The UI didn't compensate with enough guidance.

Rating Overall Experience
Completely Agree
Somewhat Agree
Neutral
Somewhat Disagree
Completely Disagree
It's easy to use.
EUR
MEA
LAC
EUR
NAM
MEA
EUR
I feel confident I'm using it in the best way.
MEA
LAC
EUR
NAM
EUR
It has products relevant to my customers.
EUR
MEA
LAC
EUR
NAM
MEA
EUR
Choosing home screen products is helpful.
EUR
MEA
LAC
EUR
NAM
It's clear how to use it to engage colleagues/customers.
LAC
EUR
NAM
EUR
EUR
MEA
LAC
NAM
AP
Product Experience
Which products have been useful to you?
Show screenshot of 'my mastercard' & 'the dashboard'
Which products didn't you like?
Options: view all modules, any other way
Do you customize your products? (putting a name & picture)
1. yes, 2. no
How easy is it to find consumer controls?
Very easy / easy / neutral / difficult / very difficult
How often do you reset the app?
1. never, 2. occasionally, 3. sometimes, 4. often, 5. regularly
How often do you reset the app?
1. never, 2. occasionally, 3. sometimes, 4. often, 5. regularly
Potential Questions
Did you use the tutorial feature? Have you seen the products in the card dashboard?
Have you customized your products in the app, if so, when (onboarding, settings)?
If so, which (onboarding settings)?
Explain why
Why or why not?
1–5 scale: never → very often
04. Solutions

Three solutions, one for each pain point

Rather than jumping to a UI redesign, I designed solutions that addressed the root causes, including a solution that wasn't a product at all.

1Four-phase educational workshop

Addressing the confidence gap through a structured onboarding: Introduce → Educate → Perform → Evaluate. Reps would leave with the product knowledge and practice reps to demo confidently.

01
Introduce
Set the stage, what is PartnerBank and why does it matter to your pitch?
02
Educate
Deep dive into product segments, each rep leaves knowing what to demo and when.
03
Perform
Role-play pitch scenarios in pairs. Practice with the app live.
04
Evaluate
Debrief and measure confidence before and after, close the loop.
2Feature copy redesign

“Reset Demos” was confusing users, they didn't know what would happen if they tapped it. Proposed alternatives: “Refresh Demos”, “Reset to Original Demos”, “Clear demos”, each version tested for comprehension.

Before
Reset Demos
Ambiguous, does this wipe everything?
Option A
Refresh Demos
Implies update, not deletion
Option B
Reset to Original Demos
Explicit, sets expectations clearly
Option C
Clear Demos
Short, but risks implying permanent removal
3Roadmap for continued research

Regional usage, remote-first promotion, and app standardisation required longer-term investigation. Defined a structured research roadmap with methods (interviews, usability tests, surveys) and priority order.

05. Reflection

Design solutions don't have to be digital

The biggest shift this project created in my thinking: not every problem is solved with a screen. The workshop model was a design solution, just not a product one. Entering Mastercard with limited corporate experience, I left with a deeper understanding of how research, communication, and transparent stakeholder relationships shape outcomes just as much as pixels do.

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